Concept and design for the game Frogblox - Elk Studios

Final rendering of the Frog temple background

Design process when establishing the concept of the Frog temple. Had a close dialogue with the product owner and the team. Establishing the reference and making roughs sketch and a quick color palette to sell the idea. The idea was to create this old temple that is ruled by the greedy Frog King, overwhelmed with riches, as its a temple, I went with a symmetrical approach to design the environment as it can enhance the sacred and royal environment.

With a approved concept I started to sketch in 3D to establishing a asset list of pillars, wall, stairs and decorations which I later on built up and reused, stretching and scaling the assets to get the sense of variation in the scene. I later explore camera angles to set up the mood but also fit the game view with the Frog King in mind.

The whole process from start to finish in one page document. Sketch, design and final.

Close up on the Frog King

An insight in the process of designing the Frog King from rough sketch to establishing the shapes to linear, local colors and final rendering. Also cut up as The Frog King later on was animated in Spine.